Pose Sculpting Demo 1 from Joshua Leung on Vimeo.
So, calling for alpha testers, and importantly, feedback!
What is Pose Sculpting?
The idea behind Pose Sculpting is that instead of having to select and transform bones one by one, axis by axis, parameter by parameter, we can use the brush-based sculpt techniques to do so instead. That is, no more hunting for bones hidden underneath geometry (or showing all of 'em and getting confused), selecting and nudging them step by step with various transforms.
Just start drawing over the body parts where the controls are, and watch as the pose changes following your mouse movements. In fact, the controls don't even have to be visible in the viewport (as the top two images show), since those were posed while appearing as shown.
Where to get a copy to play with?
For those with the technical know-how, you can grab yourself a copy of the code from the Git repository using:
git clone git://gitorious.org/~aligorith/blenderprojects/aligoriths-blender.git -b pose_sculpt psculpt
Or, grab a copy of the sources from:
A list of available builds will be added here in due course (pending availability). Volunteers for this welcome!
- Win32 (mingw/own build) - http://download.blender.org/ftp/incoming/win32-psculpt-2012Feb01.zip
- Win 64 - http://dl.dropbox.com/u/20184740/Pose_Sculpt_64.7z
Where to send feedback?
Fill out this simple form on Google Docs:
Post feedback to my email address (as per the PDF).
Thanks and have fun!